Social interactions
Interactions are per-person actions (handshake-style options in the UI). They depend on relationship category (family, romance, friends, coworkers, jail), your friendship, love, and hate with that person, and sometimes location or how many times you can use them per day.
Core categories (recap)
| Category | Typical interactions |
|---|---|
| Family | Support, gifts, working through conflict |
| Romance | Dates, intimacy, commitment beats |
| Friends | Hangouts, favors, introductions |
| Coworkers | Office-style socializing — can grow into real friendship |
| Jail | Prison-only set (needs the crime pack and an active sentence) |
Effects usually change friendship, love, hate, and sometimes money, morale, or skills.
Prison interactions (crime pack)
You must be in prison and the person must be in the jail relationship group unless the game says otherwise.
| Interaction | Effect summary |
|---|---|
| Greet | +3 friendship, +2 prison reputation (limited once per day) |
| Intimidate | If prison reputation ≥ 60: +3 reputation, +10 hate and −5 friendship on the target. Otherwise you trigger a standard prison fight (often +2 days on your sentence on a typical outcome) |
| Trade | Needs ≥ 30 friendship; +3 friendship, +$5–20 |
| Share meal | +10 friendship, −5 energy |
| Gossip | +5 friendship, +3 prison life skill |
| Ask protection | Needs ≥ 50 friendship; −3 friendship, +5 prison life (up to 3 times per day) |
| Fight | Easier or tougher opponent depending on hate; win/lose follows prison fight rules |
| Defend friend | Needs ≥ 60 friendship; prison fight — on a win: +20 friendship, +5 reputation, +2 days, plus an achievement |
| Steal | Success chance scales with prison life and fighting (capped); success gives money; failure costs −20 friendship, +20 hate, often +2 days |
| Extort | Needs prison reputation ≥ 120; chance based on your rep vs their hate; success gives money and hate; failure often +3 days |
| Recruit | Needs an active gang and ≥ 40 friendship; adds a member, +15 friendship, +3 reputation |
| Bribe guard | Costs 5 gems; 50% chance to shave 5 sentence days or +30 friendship with that guard |
warning
Failed prison interactions often reset your “clean record” streak for reports and the 7-day good-behavior check — the game tracks your last trouble day for that.
Building around interactions
- Greet and gossip early for safe reputation and friendship.
- Intimidate only when your reputation is high enough to avoid the forced brawl (≥ 60).
- Extort is late-game bullying — huge reputation requirement and a harsh failure state.
For bonds outside prison, see Relationships guide and Mechanics: relationships.