Ana içeriğe geç

Wanted system

Your character tracks several crime-related pieces of state at once:

ConceptRole
WantedYou are actively sought; interceptors and police events can fire
Remaining sentencePressure from crimes and judgments; drives how long you serve in prison
In prisonYou are serving time in the crime module’s prison loop
Criminal recordLong-term tally that grows when sentenced; see Criminal record

How you become wanted​

When illegal outcomes add sentence time (success or failure):

  • Remaining sentence goes up by that many days
  • If you were not wanted and not already in prison, you become wanted and the game logs your first wanted entry
  • If you were already wanted (but not in prison), logs show escalation
  • If you are already in prison, your judgment extends in place

Reducing remaining sentence​

The game can subtract from your remaining sentence (never below zero). When remaining sentence hits zero, wanted clears automatically.

bilgi

Items or story effects that “reduce your sentence” on the outside use the same remaining-sentence pool. Time served in prison also eats those days day by day until release.

Consequences of being wanted​

  • Travel friction — crime module interceptors can trigger when you change location (home vs road variants)
  • Stress on stats — chases and failed escapes hit health, morale, or energy
  • Prison — capture applies your stacked remaining sentence as the baseline for your stay

Escape decisions: at home vs on the road​

When police pressure triggers during movement, the game may offer decision checks:

  • Escape at home — chase resolution when the situation is home-adjacent
  • Escape on the road — chase resolution in open travel

Success lets you slip away; failure typically deepens the situation (more days, injury, or arrest paths depending on context).

uyarı

Do not treat wanted as “free” debuff time. Every extra chunk of crime time stacks remaining sentence, which becomes real prison time if you are caught.

Quick reference​

SituationWhat usually happens
First crime while cleanWanted turns on; days accumulate
More crime while wantedDays keep stacking; logs escalate
Crime while in prisonJudgment extends in-cell
Sentence reduction / releaseRemaining sentence drops; zero clears wanted