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Items overview

Life Simulator Reloaded uses items for survival (food, medicine), progression (books, training tools), combat (weapons, ammo), careers (electronics, uniforms), and module-specific fantasy (prison contraband, hunting gear, mystery rewards).

Categories​

Items are grouped in the UI by category labels (food, drinks, weapons, electronics, books, tools, drugs, hunting, etc.). Categories help you browse the market and understand effects at a glance—always read the effect text before bulk-buying.

Market system​

Most legal goods appear at the market, specialty shops (gun shop, electronics, hospital, Hunter’s Guild), or job-related vendors. Some items are prison-only, black market, or gem-priced. Prices and availability can depend on location, privileges, and whether you already own a unique piece (one-per-character flags).

Using items​

Usable items are spent or triggered from inventory: they may restore health, energy, or morale, grant skill or stat progress, or start interactions (phone calls, quests). Passive items apply while carried—training gear, trackers, reputation belts. A few items risk confiscation or breakage; see Prison items and Hunting items. Gems can shortcut some purchases; treat them as emergency budget, not your primary grocery money.

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Before long trips or crime sprees, fill cheap stackables (food, drinks) and one emergency consumable. Unique tools (blueprints, trackers) are better bought once at the right location than panic-purchased mid-crisis.


Item balance and shop stock may change; verify costs in your build.