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Prison items

Prison items come from the prison market (canteen), crafting, gems, or fight rewards. They manage meters, reputation, fights, and escape attempts. Several are contraband: guards can shake you down; failing the hide minigame costs items and adds sentence.

Canteen staples (money)​

ItemPriceNotes
Prison water1Cheap health
Prison toast / chocolate2Morale / mixed meters
Prison ramen / coffee3Solid all-around snack or energy
Cigarettes5Morale up, small health cost
Softcore magazine30Big morale read
Prison diary10Morale + prison life on use (one per prisoner)
Workout band25Boosts prison workout action
Prison weights50Passive sports XP daily (one per prisoner)
Prison radio40Morale/energy listen; 2%/day confiscation risk
Tattoo kit80Rep + prison life; hurts health, +1 day sentence
Contraband stash120Cuts shakedown losses (50% skip when proccing)
Prison knife120Strong fight weapon (one per prisoner)
Escape blueprint200Extra escape attempt in the prison escape flow

Gems and crafted gear​

  • Smuggled phone — 10 gems (no cash price). Enables outside calls; ~3%/day confiscation roll that adds 5 days if caught.
  • Shiv — not sold; craft in prison (achievement Craftsman). Weaker than the bought knife but free if you have the route.

Fight rewards (no shop price)​

  • Champion belt — earned by beating the champion after 5 prison fight wins (one-time event). Passively grants +3 prison reputation per day.
  • Guard uniform — helps escape attempts; treated as contraband like shiv/phone during shakedowns. It is not on the standard canteen list—watch prison events and content updates for how yours appears.
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First purchases: ramen/coffee for sustain, diary for prison life, then stash if you run contraband. Save blueprint for when you are actively escaping. Delay the gem phone until you accept sentence risk or have stash protection.


Confiscation and sentence numbers come from game logic and may be tuned in patches.