Ana içeriğe geç

Hospital vs witch house

Both locations address health crises, but through different economy and risk models. Core gives you science at the hospital and occult commerce at the witch house.

Hospital​

ProsCons
See doctor action diagnoses all active diseases at onceRequires travel to hospital location
Enables daily cure rolls per disease after careCure is probabilistic — may take several days
Works in prison clinic identical actionDoes not instantly wipe diseases

Best for: early/mid game, steady income, role-play “normal” lives, and prisoners (clinic access).

ipucu

If you are danger (≤20 on a meter), detour to hospital before stacking risky actions — doctor flagging is free aside from travel time.

Witch house​

ProsCons
Potion item can instantly clear every diseaseExpensive — money and/or gem listing
No waiting for nightly cure RNGRequires witch location access + inventory space
Thematic stat / crafting hooksLess integrated with insurance-like gameplay fantasy

Best for: emergency clears before a fight, job interview day, or travel you cannot delay.

uyarı

Relying on witch gems every illness is a hard-currency sink. Hospital care is cheaper long-term if you can afford the time.

Decision cheat sheet​

SituationPick
First disease, stable moneyHospital
Stacked diseases + low healthWitch potion if you can afford it
In prison + sickClinic doctor (same action)
Min-max frugalityHospital + sleep/food to stabilize meters

Pair this with Health overview for danger thresholds and Diseases for cure mechanics.