Banker
Bankers sit at the bank and climb a long finance ladder: money sorter and cashier early, mortgage and management mid-game, and executive heights for patient players. The defining skill is economics, backed by formal education.
Key skills
- Economics — required at every meaningful promotion; grows from courses and job experience.
- Soft skills like communication help indirectly in customer-facing bank events, but the hard gates are economic.
Complete economics apprenticeship before you dream of college economics. The college program requires the apprenticeship certificate—same pattern as developer, different skill.
Education path
- Apprenticeship economics — moderate price, ~two in-game months, caps skill at a trainee-friendly ceiling.
- College economics — higher price and duration, raises the ceiling toward manager roles.
Bank pay scales slowly at first; you are paying for late-game title jumps, not day-one riches.
Work fantasy
Expect paperwork, client advice, and occasional ethical decisions about loans or VIP clients. Good choices lean on economics checks; bad ones hit morale or reputation style outcomes.
Strategy
- Fund courses with delivery or school jobs if you start from zero cash.
- Raise intelligence for faster skill absorption if you plan multiple finance degrees later.
- Stack financial literacy (persuasion-adjacent) only if you want cross-career negotiation perks.
Banker pairs well with developer lives only sequentially—both demand long schooling. Pick one white-collar fantasy per character unless you enjoy slow-burn saves.