Black market
The black market is in the slum district, not the polished downtown loop. Everything here is crime-focused: high rewards, witness risk, and possible prison fallout.
What you can do
- Smuggle goods — Choose a size of run (small crate up to luxury). A reaction mini-game; you can skip with gems for a price tied to the payout. Success: large cash, criminal and evil skill gains; witnesses may still add wanted days. Failure: crime pressure plus you may face a police chase — lose that and you can land in prison. You can only smuggle again after a monthly cooldown.
- Forge documents — Pay 500, confirm you accept the crime, then pass a risk check to get a fake ID (and a related achievement). Failure costs the attempt and adds crime pressure.
When to visit
Only when your run can survive 25–40+ day wanted spikes or a prison detour. A burner phone lowers witness odds when smuggling succeeds.
Strategy
If you are already wanted, the game skips the “are you sure?” step — faster flow, same risk.
Special events
Witness and road escape moments layer on top of smuggling. See Crime: Committing crimes for how heat works.