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Cemetery

The cemetery is a quiet city location built around a single powerful daily action: prayer. Outcomes are randomized but always interact with calmness, and often morale or stats.

What you can do​

  • Pray — Once per game day. Costs a little energy, trains calmness, and rolls among outcomes: peaceful morale boost, deep reflection (+ intelligence), finding coins on a grave, eerie wind (mixed morale but big calmness/honor), or ghostly whispers (scary: morale/health hit but huge calmness growth). Repeated visits count toward a cemetery devotee achievement.

When to visit​

Best on low-morale days when you can accept variance, or when training calmness for decisions and stress events. Avoid if you are already injured and cannot risk the rare health penalty branch.

Strategy

Treat prayer as a calmness engine first; the coin branch is a nice bonus, not the main reason to go.

Special events​

The prayer roll is the event bundle — no separate hidden queue. Some items (for example holy water hooks in content) can interact with cemetery logic in other systems; watch logs when experimenting.