Core module
The core package is the default game: every player has it. It defines the ordinary life arc — school, jobs, housing, romance, aging, economy, diseases, travel, and the bulk of quests unrelated to crime, fame, or monsters.
What core covers
| Pillar | Examples |
|---|---|
| Careers | Service jobs, office paths, trades, education gating |
| Locations | Home, city services, shops, school, hospital, witch house, etc. |
| Stats | Intelligence, looks, and the shared skill / need systems |
| Social | Family, love, friends, coworkers — see Social interactions |
| Health | Health / energy / morale, diseases, hospital treatment |
| Economy | Money, market, rent, furniture |
bilgi
Think of core as the simulation chassis. Optional modules bolt crime, celebrity, and monster arcs onto the same character sheet.
Why it matters for module buyers
Even with every DLC active, you still:
- Pay rent, work jobs, and manage needs
- Use hospital (or witch) for disease — prison clinic reuses doctor action when jailed
- Progress generic achievements and tutorials
ipucu
Strong core fundamentals (stable job, health buffer, savings) make crime or hunting side paths less run-ending when they punish you.