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Core module

The core package is the default game: every player has it. It defines the ordinary life arc — school, jobs, housing, romance, aging, economy, diseases, travel, and the bulk of quests unrelated to crime, fame, or monsters.

What core covers​

PillarExamples
CareersService jobs, office paths, trades, education gating
LocationsHome, city services, shops, school, hospital, witch house, etc.
StatsIntelligence, looks, and the shared skill / need systems
SocialFamily, love, friends, coworkers — see Social interactions
HealthHealth / energy / morale, diseases, hospital treatment
EconomyMoney, market, rent, furniture
info

Think of core as the simulation chassis. Optional modules bolt crime, celebrity, and monster arcs onto the same character sheet.

Why it matters for module buyers​

Even with every DLC active, you still:

  • Pay rent, work jobs, and manage needs
  • Use hospital (or witch) for disease — prison clinic reuses doctor action when jailed
  • Progress generic achievements and tutorials
tip

Strong core fundamentals (stable job, health buffer, savings) make crime or hunting side paths less run-ending when they punish you.