Professional skills
These skills tie directly to jobs, school, tech, crime, prison, and monster hunting. Max levels differ by skill—check each row before you plan a grind.
| Skill | Max | Role |
|---|---|---|
| Programming | 500 | Developer career progression and coding actions |
| Economics | 300 | Banker career and finance-flavored checks |
| Mixology | 200 | Bartender path |
| Cooking | 400 | Cook career |
| Driving | 300 | Delivery driver and vehicle-related work |
| Acting | 200 | Actor career (Celebrity module) |
| Academics | 300 | School performance and study outcomes |
| Computer | 200 | General tech actions and digital tasks |
| Fishing | 300 | Fishing activities and related rewards |
| Cleaning | 150 | Janitorial / service-style work |
| Barber | 150 | Hair and grooming services |
| Crime | 500 | Crime success rate and illegal job quality |
| Survive in Streets | 200 | Beggar survival and rough-living checks |
| Prison Life | 500 | Prison actions, routines, and escape difficulty |
| Monster Lore | 200 | Monster detection bonuses and synergies (e.g. holy water interactions) |
Training comes from the matching job shifts, actions at the right locations, courses, items (books, essences), and module-specific loops (kills, prison diary, etc.).
ipucu
For a straight career run, max the one job skill first, then academics or communication for stability. For crime → prison arcs, crime and prison life matter more than mixology—respec your time before sentencing.
Module content must be active in your save for skills like Acting or Monster Lore to shine.