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Character Creation

Every new life in Life Simulator Reloaded begins with a few hidden dice rolls and a lot of player choice afterward. This page covers what you start with and how those numbers push your story.

Who you are​

You pick identity basics (like name, gender, country, and appearance) in the app. The game also rolls starting core stats that matter for jobs, learning, and survival — see below.

Starting intelligence & looks​

When a new character is created, the game assigns:

StatStarting rangeMaximum (typical cap)
Intelligence20–100 (random)200
Looks20–100 (random)200
Reroll regret

You cannot “undo” bad luck on day one without starting a new game. If you care about min-maxing, know that both stats can be improved over a long life — but a strong roll still accelerates early progression.

What intelligence does​

Intelligence influences how fast you learn skills. The higher your intelligence, the quicker you gain levels from courses, jobs, and practice — especially useful when you are juggling many skills at once.

What looks does​

Looks influences how demanding jobs feel on paper. Better looks slightly ease the skill expectations some careers have, which can open doors sooner or make promotions feel less grindy. It is not a substitute for training, but it helps alongside real skill growth.

Money and age​

ConceptHow it works
Starting moneyEvery new character currently begins with 50 cash (same for all runs; a future update could change this).
Age & timeYou start at the beginning of the life timeline. Each in-game year lasts 20 days in real play sessions — the calendar advances as days pass.
Day-by-day playYou live one day at a time: actions, travel, jobs, and events consume time and move the story forward.
Why “20 days = 1 year”?

The game compresses childhood and adulthood so decades of life fit a mobile session. When this wiki says in-game years and days, it means that compressed calendar, not real-world calendar years.

Getting a good start​

  • Lean into your roll: high intelligence → prioritize courses and skill-heavy jobs early; high looks → you can job-hunt aggressively while you train gaps.
  • Plan your first job: even a modest wage beats burning savings; use early income for food, rest, and stability.
  • Do not neglect “boring” stats: health, energy, and morale still decide whether you live long enough to enjoy high intelligence or looks — see Basic Mechanics.
  • Tutorial quests first: they teach flows (travel, actions, decisions) and often pay rewards that smooth the early curve.
Stats are not everything

Random events, relationships, crime, and extra content packs can pivot a run hard. A “weak” character with good habits often outlasts a gifted one played recklessly.

Next: Basic Mechanics · Beginner Tips