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Health system

Your character has three status meters: health, energy, and morale. Each has a current and maximum value; actions, diseases, jobs, and events raise or lower current.

Danger and death​

RuleWhat it means in play
DangerIf any of the three meters is 20 or below, you are in danger — the game warns you
DeathIf any meter hits 0 or below, your character dies
aviso

Because any meter can kill you, a morale crash is as deadly as physical harm. Prison taunts, job-loss spirals, and riot failures can all lead to a “quiet” game over.

Managing the triangle​

MeterTypical drainsTypical recovery
HealthDisease, fights, accidents, bad foodHospital, rest, some items
EnergyWork, training, travelSleep, food, some events
MoraleRepeated failure, hate, isolationSocial actions, hobbies, chapel
dica

Before heavy crime or prison arcs, try to keep each meter comfortably above 20 so one bad day does not drop you straight into danger.

  • Diseases — ongoing health drain; see Diseases
  • Healing locations — Hospital vs witch
  • Revival — rare story beats can bring you back after a death-like outcome in special cases

Watch danger often if you are wanted or hunting — both loops like to chip away at more than one meter at a time.