Crime & prison overview
The Crime module (purchasable game module) layers risk-and-reward illegal activity on top of the core life sim. In Life Simulator Reloaded, crime is not a separate mode: it is woven into locations, skills, decisions, and long-term character state.
What the crime module adds
| Area | Examples |
|---|---|
| Street crime | Pickpocketing, car theft (GTA-style), smuggling, forgery, and related actions tied to the crime skill |
| Consequences | Wanted status, police chases, arrest, sentencing, and prison as a full location loop |
| Prison | Dedicated locations (cell, yard, gym, library, chapel, etc.), inmate interactions, fights, mini-games, quests, and Prison Rep |
informação
You only experience prison content while you are actively serving a sentence. Your remaining sentence (wanted pressure on the outside, time left on the inside) drives escape pressure before arrest and how long you serve after capture.
Typical loop
- Commit crimes or fail risky checks → you gain remaining sentence days and can become wanted.
- While wanted, travel and police interceptors can trigger chase decisions — escape at home or escape on the road, depending on context.
- Capture sends you to prison; your stay is tied to remaining sentence, and your criminal record grows when you are first imprisoned.
aviso
Crime scales with skills and luck but always carries sentence extensions, reputation hits, or forced fights. Plan energy and health before long illegal sessions.
Where to read next
- How to commit crimes — actions, crime skill, success factors
- Wanted system — remaining sentence, reducing days, chases
- Prison life — locations, daily rules, every major prison action