Locations overview
In Life Simulator Reloaded, locations are places your character can travel to. Each spot unlocks different actions (things you can do that turn), jobs (when you are employed there), shopping categories, and random events that fire when you visit or pass time.
Two worlds on the map
City and public areas — Most of the game happens here: home, parks, shops, school, and services. You can move freely between them unless an action or story state blocks you (for example, prison).
Prison — When you are imprisoned, the city list is replaced by jail locations (yard, dormitory, prison gym, library, infirmary, cafeteria, chapel, workshop, and solitary). Routine, jobs, and fights are covered in Crime & Prison: Prison life.
Keep a mental “shopping route”: Market for general goods and haggling, specialist shops for weapons, electronics, and jewelry, and Black Market only when you accept crime risk.
City & everyday locations
| Location | Role |
|---|---|
| Home | Housing hub: cook, garden, TV (with furniture), childhood activities |
| Park | Outdoors: jog, busk, flowers, playground; fishing ties to events |
| Bar | Social: pub quiz, karaoke, arm wrestling |
| Restaurant | Meals, cooking challenge mini-game |
| Gym | Paid workout, boxing match mini-game |
| Hospital | Diagnose diseases, plastic surgery |
| Police station | Surrender when wanted, volunteer patrol |
| Cemetery | Pray once per day; varied outcomes |
| Airport | Sightseeing flights (morale, stats, souvenir chance) |
| Public library | Read books to train a chosen skill + intelligence |
| Market | Haggle for free loot; general buying/selling UI |
| Gun shop | Target practice mini-game (fighting skill) |
| Electronics shop | Repair gadgets for cash (decision + skills) |
| Jewelry store | Appraise rings and valuables |
| Black market | Smuggling mini-game, forge documents (crime) |
| Bank | Buy/sell gold (trading), banker career |
| City school | Study, skip class, cafeteria, talk to teacher |
| Witch house | Special shop items (potions, life stone); arrival flavor |
Module / optional locations
Hunter's Guild and Dark Forest appear when the Monster Hunter content is in play. See Modules: Monster Hunter.
Prison locations (summary)
| Jail site | Typical use |
|---|---|
| Dormitory | Cell hub |
| Yard | Outdoor prison actions |
| Prison gym / library | Train like city counterparts |
| Infirmary | Prison health / doctor overlap |
| Cafeteria, chapel, workshop | Jobs, quests, routines |
| Solitary | Punishment / special states |
Details: Prison life, Prison fights.