Skills overview
In Life Simulator Reloaded, skills are long-term proficiencies that gate jobs, fights, crimes, social checks, and module content (prison, celebrity, monster hunting). Each skill has a maximum level; you raise it by repeating relevant actions, jobs, education, and usable items.
Learning speed and intelligence
Every point of intelligence adds +0.002 to the progress you gain toward skills when you learn. Over a long life, a smart character levels professional and combat skills noticeably faster than a low-intelligence one—plan stats if you are aiming for a specialist build.
Counter-pairs: honor and evil
Honor and evil are a moral axis pair: crime-heavy play pushes evil, while lawful or virtuous choices push honor. They cap each other narratively and mechanically as opposites—leaning into one path often means the other stays lower. Use this when deciding whether a run is a hero, antihero, or full outlaw.
All skills by category
| Category | Skills |
|---|---|
| Combat | Fighting, Sports, Aiming |
| Social | Persuasion, Leadership, Communication, Honor, Evil, Calmness |
| Professional & survival | Programming, Economics, Mixology, Cooking, Driving, Acting, Academics, Computer, Fishing, Cleaning, Barber, Crime, Survive in Streets, Prison Life, Monster Lore |
See Combat skills, Social skills, and Professional skills for caps and where each skill matters.
You do not need to max everything in one life. Pick two or three pillars (e.g. crime + prison life, or developer + computer) and let the rest rise passively from your job and story choices.
Caps and training sources can change with updates; confirm details in-game.