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Diseases

Illnesses are tracked per save: you can have several active at once. Each night, the health system:

  1. Deals damage for every active illness (how hard it hits depends on your age and how severe that disease is)
  2. Rolls for a cure if a doctor has identified what you have
  3. May add new diseases based on age-weighted chances

How you get sick​

New conditions are picked from illnesses you do not already have. Risk goes up with:

  • Age — older characters face higher chance and often worse symptoms
  • Per-disease tuning — some bugs are simply rarer or meaner than others

When you catch something, you usually get a popup message specific to that illness.

What “active” means​

Each active illness is tracked until it is cured. The game remembers whether a doctor has diagnosed it.

Until you are under proper medical identification, automatic nightly cure rolls do not run (except for the witch potion shortcut below).

Treatment options​

PathWhat happens
See a doctorAt a hospital or prison clinic: the doctor marks every current illness as diagnosed so cure rolls can start
Daily cure chanceAfter diagnosis, each night the game rolls a per-disease cure chance; success removes that illness
Witch potionA usable item from the witch house — clears your whole active illness list right away (often gem-priced in the market)
informação

The prison clinic uses the same see doctor style care as the city hospital — you are not locked out of diagnosis while sentenced.

Gameplay advice​

  • Visit a hospital soon after you keep getting sick prompts — untreated illnesses stack their nightly damage.
  • If you are broke, try to rebuild money before bad luck stacks illness on top of job loss.
  • The witch potion is a panic button with a gem cost; compare to Hospital vs witch.
aviso

Illness damage scales with age. Long lives need regular doctor visits, not “I’ll tough it out one more day.”