School jobs
School jobs are early-career roles aimed at ages roughly 16–22: low base pay, quick interviews, and steady skill drip while you study or explore the city. They are ideal for first money, sports or communication training, and learning the promotion loop without harsh gates.
Available roles
| Job | What you do | Skills emphasized |
|---|---|---|
| Babysitter | Watch neighborhood kids | Calmness, communication |
| Dog walker | Walk pets | Sports |
| Tutor | Help younger students | Academics, communication |
| Lawn mower | Yard work | Sports |
| Newspaper delivery | Route delivery | Sports |
| Grocery bagger | Checkout support | Communication |
Each job has beginner and experienced tiers. Experienced levels ask for higher skills (for example sports or communication thresholds) but pay a few units more per day.
Tutor is the odd one out: it expects academics early. If you skipped school stats, start with dog walker, lawn mower, or bagger to fund courses or raise communication first.
Pay and perks
Payments are small compared to mid-game careers—think of them as allowance plus training. Some roles can still trigger occasional tips or morale events, which helps a broke teen recover from bad days.
Strategy
- Line up one school job while you complete school courses or raise academics if you plan a knowledge-heavy life.
- Use interviews to learn the question patterns; failures are cheap at this stage.
- Resign cleanly when you outgrow the pay band—bank skills, not nostalgia.
If you want sports for later acrobat, delivery, or combat-adjacent content, dog walker + newspaper delivery stack sports gains efficiently while paying you something back.